With Indiana Jones and the Great Circle releasing to critical acclaim late last year on Xbox Series and PC platforms (and to a fair amount of green eyes in the PlayStation community), Hollywood’s favourite, whip-cracking, wise-cracking and treasure hunting adventurer has finally made the leap to PS5 and PS5 Pro. Ably manifested by the endless pool of talent at MachineGames, we spoke John Jennings, Production Director and Axel Torvenius, Creative Director at MachineGames, to understand just what went into Indiana Jones and the Great Circle to make it a true realisation of the Indiana Jones fantasy.
PlayStation Universe: Thank you for giving us the opportunity to interview you. Would you mind introducing yourself to our readers and outline what attracted you so much to the project?
JJ: Hi, I’m John Jennings, Production Director at MachineGames. I’ve been here at MachineGames for 11 years now and have loved everything we’ve worked on from the Wolfenstein titles and now to Indiana Jones and the Great Circle.
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