IBM has revealed that it has created a new battery design that uses materials extracted from seawater as opposed to cobalt as the mineral is in now in high demand from the electric vehicle market.
The software giant partnered with the research wing of Mercedes-Benz, the battery electrolyte supplier Central Glass and the battery manufacturer Sidus to help with the commercial development of the new design.
However, according to vice president at IBM Research, Jeff Welser, the first working prototype of the new battery won’t arrive for at least a year or so and the company may not necessarily end up making a product using the design.
In another major push to improve device security Apple has now officially opened up its program to all researchers.
Before today, the iPhone maker’s bug bounty program was invitation-based and only select security researchers were able to take part in the program to find vulnerabilities in iOS.
Now Apple has expanded its program by raising its maximum bug bounty reward from $200k to $1.5m and the company will also accept vulnerability reports for iPadOS, macOS, tvOS, watchOS and iCloud in addition to iOS.
A 4K reboot of the classic retro game snake introduced in 1997. Remade
with gorgeous hand-drawn 2d art and a 3d snake. The snake’s mechanics
are completely new. This 3d snake can bend, and change size and speed
during game-play, something you won’t see in any other snake games. A
state of the art game with the retro beloved gameplay of snake 97.
Nibble your way through 100 amazing rounds in 5 worlds with 20 different
bosses! The quest is easy: avoid all obstacles and eat the remaining
fruit. The reptile will increase in size and speed after eating,
especially if you eat the meat. Soda can make you smaller again. If you
touch a turbo booster, your speed will increase rapidly for a few
seconds, so try not to crash!
Bonus letters appear during your nimble quest. You better get them
because if you complete the word ‘bonus,’ then you will get your hearts
refilled and fat bonus points.
* Beautiful hand-drawn 2D art rendered in 4K
* 3d snake that bends and grows.
* Map with 5 beautiful worlds
* Lots of gameplay, 100 rounds, 20 bosses.
* World leaderboard.
* 14 trophies
* A state of the art game with the beloved retro gameplay of snake 97.
Get it now:
PS4: Available only as downloadable content for Playstation 4. You can
buy this version from PlayStation Store (Europe and America regions).
Mac Store: PREMIUM and FREE
Android: PREMIUM and FREE
Android TV: PREMIUM
iOS / tvOS: PREMIUM
* Nintendo Switch and Xbox One will follow very soon!
According to a new report by SensorTower analytics, TikTok has managed quite a remarkable feat, surpassing the 1.5 billion downloads mark and claiming the third spot in the most downloaded non-gaming category for 2019. The Chinese social media app managed to break through Facebook’s hegemony in the top charts on both the App Store and Google Play and only trails WhatsApp and Messenger while surpassing long-standing titans like Facebook and Instagram.
What’s even more remarkable is that TikTok was launched just three years ago in 2016. The data shows that in Q3 2019 alone, the app managed a combined 176.5 million downloads across Android and iOS which doesn’t take into account the downloads from third-party app stores in China where TikTok is very popular.
What started off as a casual comment by Elon Musk in 2012 about wanting to build a truck has evolved into what you see here, Tesla’s
first production pickup truck. Called the Cybertruck (or “Cybrtrk” if
you’re of the dark trench coat persuasion), it’s built to fulfill a lot
of familiar tasks but, beyond that, is anything but familiar.
Let’s start with the basic stuff. The Cybertruck is 231.7 inches long, 79.8 inches wide and 75.0 inches tall, with seating for six. Let’s compare that to the Ford F-150, which measures between 209 and 250 inches long, 80 and 86 inches wide and between 75 and 78.5 inches tall. That puts it in pretty much the same company as every other pickup out there.
A new study using sophisticated brain scans found an association between screen use and the development of young children’s brains, especially in areas related to language development, reinforcing the messages about minimizing screen time for preschoolers.
Let’s start with full disclosure: I know some of the authors of the research, which was published Monday in JAMA Pediatrics. The lead author is Dr. John S. Hutton, the director of the Reading and Literacy Discovery Center at Cincinnati Children’s Hospital. I wrote about some of his research a few years ago, when he looked at how young children’s brains react to hearing stories, and have even collaborated with him in writing about children and reading, one of my favorite topics (the world of pediatricians obsessed with picture books is small and closely, well, networked).
Google is gathering detailed health record information from millions of Americans — and it has not informed patients or doctors, The Wall Street Journal reports. According to WSJ, St. Louis-based Ascension, the second-largest health system in the US, is sharing lab results, diagnoses and hospitalization records, as well as health histories complete with patient names and dates of birth, with Google.
The effort has been dubbed “Project Nightingale,” and a person familiar with the matter told WSJ that at least 150 Google employees have access to data on tens of millions of patients. Google is reportedly using the data to design new, AI-driven software.
iPhone owners, beware. It appears Facebook might be actively using your camera without your knowledge while you’re scrolling your feed.
The issue has come to light after a user going by the name Joshua Maddux took to Twitter to report the unusual behavior, which occurs in the Facebook app for iOS. In footage he shared, you can see his camera actively working in the background as he scrolls through his feed.
The problem becomes evident due to a bug that shows the camera feed in a tiny sliver on the left side of your screen, when you open a photo in the app and swipe down. TNW has since been able to independently reproduce the issue.
Samsung knows a thing or two about memory technology and the company always puts that expertise to good use. It announced at the annual Samsung Tech Day event today that the mass production of the industry’s first 12GB LPDDR4X-based uMCP has now begun.
What that means in English is that Samsung has now made it possible for mid-range smartphones to have more than 10GB of RAM. That’s going to provide a significant improvement in user experience for customers who don’t get a flagship device.
This will be a game-changer for mid-range smartphones
The uMCP or UFS-based multichip package utilizes Samsung’s 24-gigabit (Gb) LPDDR4X chips. This allows Samsung to offer the highest mobile RAM capacity of 12GB for both flagship and mid-range devices. This is made possible by combining four 24Gb LPDDR4X chips with an ultra-fast eUFS 3.0 NAND storage into one single package. So it breaks through the existing 8GB package limit and allows for 10+ GB RAM to be put in mid-range devices.
I’ve opened and closed foldable phones hundreds of times by now. But even after reviewing the Galaxy Fold (twice), playing with Huawei’s Mate X and bending slim concept designs, nothing has prepared me for TCL’s prototype dual-hinged phone, which folds in three parts and opens into a huge, 10-inch tablet.
The most remarkable thing about TCL’s phone is that the hinges themselves move in different directions. The DragonHinge fold in, like a book, or like the Galaxy Fold, while the Butterfly Hinge folds the opposite way.
The two hinges create a zigzag shape as you open and close the device, a silhouette in Z. It looks like an accordion. Or a taco holder. And I have to get my greedy hands on it to give it a fold, one panel at a time: Open. Folded over once. Completely folded up into a triple-stacked sandwich so that the exposed panel becomes the TCL phone’s “outer” screen. With this design, a single uninterrupted screen does it all.