Hitachi Displays Launches 800 x 480 LCD Panel for Mobile Phone

“Hitachi Displays, Ltd. started mass production of 800 x 480 2.9-inch LCD panels for use in mobile phones, which the company claims is “the industry’s first 800 x 480 product as a mobile phone display panel.” The users can view the entire image without side scrolling when browsing websites designed to match the size of a personal computer monitor or watching VGA (480 x 640) video. The panel employs the company’s proprietary liquid crystal technology called IPS that boasts wide viewing angle and high image quality. The pixel count is five times that of QVGA (240 x 320), which has been the norm for mobile phone panels. If the resolution of an LCD panel is boosted by simply increasing the pixel count, areas through which no light from a backlight unit can pass, e.g. wiring, will also increase. In order to boost resolution while maintaining the brightness, the luminance of the backlight unit must also be enhanced, resulting in an increase in power consumption. To solve the problem, the company has focused on the improvement of the transmittance of light from the backlight unit by revamping the pixel structure and microfabricating the wiring. IPS LCD works differently from the general TFT LCD in that a horizontal electric field causes liquid crystal molecules to rotate in a plane parallel to the TFT substrate. This simple movement allows a wider viewing angle, better color reproduction and faster grey-to-grey response time, claims the company. The new product is a transmissive LCD panel that boasts a viewing angle of over 170 degrees in both vertical and horizontal directions, contrast ratio of about 400:1 and luminance of 250 cd/m2. ” via techon.nikkeibp.co.jp

Invasion for Symbian S60 3rd Edition Review!

Invasion for S60 3rd Edition screenshot” Invasion is a Real Time Strategy game which takes place on a simplified map of Europe, the Middle East and the north coast of Africa, and has a sort of ancient Roman theme (although no actual countries exist in it). The player starts in a province of their choice, and sends their army units to occupy neighbouring provinces hoping that the units will be strong enough to fend off other invaders. The ultimate aim is to occupy every province on the map. Provinces are taxed and can be developed through a small number of civilian and military improvements, for example marketplaces, stables, archery schools etc.If a foreign power has already occupied a neighbouring province, you can attempt to conquer it by sending army units there. When army units from two different powers meet in the same province, the Real Time Strategy part of the game starts up and the two armies fight in real time on a battlefield appropriate to the province (for example the African provinces feature sand dunes and oases, the central European battlefields have lush green forests and rolling plains of grass etc). Whoever wins the battle gains the province as part of their empire.” Read more here: